This week's Friday Build introduces a cool new feature that's been sorely missed- a working soundtrack! The music is provided by Kevin MacLeod and will hopefully bring a touch for atmospherics to Survival City. Along with the new music comes the start of the Options page. There you will find volume sliders for both music and sound effects. A "Talkativeness" slider is also there which adjusts how often the survivors will randomly use dialogue.
The last big change comes to locations events. Previously each event had a stat tied to it which would allow a 100% chance of success for the event. For example, the "box of food" event at the Fast Food Spot would present a 3rd option if the survivor's Search stat was 3 or above. If the survivor had 2 Search, however, there was no benefit. Now success works on a curve where even if they don't reach the 100% threshold, having that higher stat will improve their chances! In addition, all success probabilities are now displayed as well!
One of the next steps I'm looking towards is setting up a page for Survival City on itch.io. From there, I'll be working on having an early access version of the game which will eventually be the full version. A demo will still be posted, as well, for those of you who still haven't tried out the game. For now, this week's demo is available below so check it out!